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1. Add 1 Strip Mining Turret To Orca - in Assembly Hall [original thread]
They really dont. Been mining in an orca for weeks. I don't even bother killing the belt rats. They dont shoot mining drones.
- by Daichi Yamato - at 2017.04.13 11:13:03
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2. Add 1 Strip Mining Turret To Orca - in Assembly Hall [original thread]
elitatwo wrote: Daichi Yamato wrote: Orcas aren't meant to replace barges. ... But they did - all over highsec. Yeah I'd nerf them. I did not expect them to get a huge mining buff. Edit- You know whats really annoying? Belt rats don'...
- by Daichi Yamato - at 2017.04.12 19:20:18
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3. Add 1 Strip Mining Turret To Orca - in Assembly Hall [original thread]
Orcas aren't meant to replace barges. They are a support vessel. And when i look around i see quite a lot of orcas in space and underpriced on the market. Saturated doesn't seem so far fetched to me.
- by Daichi Yamato - at 2017.03.16 23:14:24
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4. Discontent of game design and mechanics - in Assembly Hall [original thread]
Lol Cheers max trix. Thinking of the f&i regulars who might not have seen this yet. We like to laugh. <3
- by Daichi Yamato - at 2017.01.30 06:38:33
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5. One man corporation - in Assembly Hall [original thread]
At no point has anyone said you are forced to group up, or that they are 'against' solo player. But designing features solely around a player who wants to isolate themselves (especially when such players never stick around for more than a month) i...
- by Daichi Yamato - at 2017.01.27 00:08:57
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6. One man corporation - in Assembly Hall [original thread]
You also have it backwards.The whole point of an mmo, even back when they were text based, is playing with and against other players. If the point was to play solo, they wouldn't make an mmo, they'd make fallout 4.
- by Daichi Yamato - at 2017.01.16 23:54:48
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7. [Proposal] Make Blockade Runners Immune to Customs Scans - in Assembly Hall [original thread]
admiral root wrote: It's about time they got rid of NPC customs agents and replaced them with player tools, like they said they wanted to do years ago. ^^^^^^^
- by Daichi Yamato - at 2015.04.23 23:11:38
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8. Missiles need to be addressed - in Assembly Hall [original thread]
turning yes. but thats turning. just the same when you are chasing an opponent who is not flying directly away your missiles track ahead of him slightly (not perfectly) to minimise distance lost to a moving target. this is why missiles start spa...
- by Daichi Yamato - at 2014.11.06 01:44:12
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9. Missiles need to be addressed - in Assembly Hall [original thread]
M1k3y Koontz wrote: This is true, but as soon as they start dying, they can turn around and run away, negating that range bonus into a range penalty. either way its a two way sword and should be considered neither an advantage nor disadvan...
- by Daichi Yamato - at 2014.11.06 01:37:50
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10. Missiles need to be addressed - in Assembly Hall [original thread]
M1k3y Koontz wrote: 1. Not true, if your target is orbiting you your missiles must chase that target, reducing effective range. If your target is burning away from you, ie is a kiting ship (like 90% of smallish fights these days) your missile...
- by Daichi Yamato - at 2014.11.06 01:26:55
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11. [Proposal] Attract players, encourage PVP, by making lowsec safer - in Assembly Hall [original thread]
sabre906 wrote: Ines Tegator wrote: Note: I've since been convinced by Nick Narrell that the better approach is to reduce the gap between PVP and PVE. A PVE pilot will be more likely to engage in emergent PVP if his current ship has a fighti...
- by Daichi Yamato - at 2013.01.18 22:34:00
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